
Sloyd
Sloyd is an AI 3D model generator and template editor that creates game ready assets from text or images, lets you customize hundreds of parametric templates with sliders, and exports formats like GLB and FBX so teams can prototype props fast without full modeling.
Overview
Sloyd is a browser based 3D creation tool that combines generative workflows with a parametric template editor so you can produce usable models quickly and still keep control over shape. The product describes three ways to create assets: Text-to-3D and Image-to-3D for generating new models, plus an Editor with customizable templates that can be adjusted with sliders and toggles. Instead of treating AI output as a final mesh, Sloyd emphasizes game ready output and fast iteration.
You can start from a prompt, refine the result, or pick a template and adjust proportions and details without traditional modeling skills. This makes it practical for props, environment pieces, and early character concepts where consistency and speed matter. Pricing is public and starts with a Free plan that includes preview Text-to-3D and preview Image-to-3D along with the template editor and exports, while Plus is listed at $15 per month per user and Pro at $50 per month per user.
Before shipping assets, review licensing terms and note that commercial 3D printing is not included by default based on the published terms. Sloyd fits best for indie studios, developers, and designers who need many variations fast, and for teams that want a repeatable way to generate and customize assets, export to common formats, and then finish materials, topology checks, and optimization in their normal DCC or engine pipeline.
Key features
- Text-to-3D preview: Generate draft 3D models from prompts to explore ideas fast and iterate on shapes before polishing
- Image-to-3D preview: Turn a reference image into a 3D starting point for faster concept translation into a usable mesh
- Template editor: Customize parametric templates with sliders and toggles so results stay consistent across variations
- Game ready exports: Export assets intended for real time use then finish materials and checks in your engine pipeline
- Common formats: Export formats like GLB and FBX to move models into engines and DCC tools without manual conversion
- Fast generation loop: Generate and adjust in minutes to support rapid iteration during prototyping and preproduction
- Licensing awareness: Published terms include usage constraints so teams should confirm rights before commercial distribution
- Asset variation control: Create many consistent variants by adjusting parameters rather than regenerating from scratch
Best for
- Prop prototyping: Generate props quickly for greybox levels then replace or refine the final art later in production
- Environment kit bashing: Create sets of similar assets using templates to build modular scenes with consistent style
- Character concept drafts: Explore early character forms then rebuild topology and materials for final production needs
- Web 3D mockups: Produce quick models for web demos where speed matters more than perfect detail fidelity
- Pitch visuals: Populate scenes with assets fast to communicate a world and scale in a deck or trailer draft
- Indie production support: Reduce time spent on base meshes so artists focus on texture and style finishing
- Variant generation: Create size and style variations for loot props or furniture sets without modeling each one
- Pipeline acceleration: Export to GLB or FBX then continue in Blender Maya or an engine for final polish
Capabilities
Text-to-3D generation
Create a draft model from a short prompt, then iterate by adjusting prompt constraints and reruns. Use this to explore silhouettes quickly, then validate topology and scale before committing assets to production.
Image-to-3D draft
Use a reference image to generate a 3D starting point for faster concept translation. Treat the result as a base mesh and run your usual cleanup checks for normals, UVs, and engine compatibility.
Template customization
Customize parametric templates with sliders and toggles to produce consistent variants. This is useful for modular kits where proportions must match and repeated regeneration would introduce style drift.
Engine export formats
Export models to formats like GLB and FBX for downstream work in DCC tools and engines. Plan time for materials, LODs, and performance checks because exports are a starting point not a finished asset.
Frequently Asked Questions
How does Sloyd pricing start?
Sloyd lists a Free plan for trying previews and exports, and the first paid tier is Plus at $15 per month per user. Confirm included export limits and any feature gating on the pricing page before standardizing your workflow.
Can I use Sloyd assets commercially?
The pricing page references commercial use, but published terms include specific constraints. Review the Terms of Use for redistribution and special cases like commercial 3D printing, then document your internal policy for asset approval.
What formats does Sloyd export?
Sloyd references export formats such as GLB and FBX on its product pages. Validate your exact target format and import path in a small test project to confirm scale, orientation, and shading workflows.
Does Sloyd offer integrations or an API?
Sloyd is primarily presented as a web app with export workflows. If you need automation or team pipeline integration, check official documentation for current integration options and contact support for enterprise needs.
How does Sloyd compare to manual modeling?
Sloyd is strongest for rapid drafts and consistent variations via templates, while manual modeling remains better for hero assets and complex topology control. Many teams use Sloyd for bases, then refine in standard 3D tools.



