Meshy

Meshy generates 3D assets from text or images and enables texture, material and animation editing with a web studio, APIs and export to common 3D formats for games, ads and XR.

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Overview

Meshy focuses on fast 3D creation. Prompt with text or upload references to create stylized or realistic objects, then refine topology, UVs and PBR materials in the browser. Tools cover texture painting, remeshing, LODs and basic rigging; outputs export to GLB/FBX/OBJ with textures.

Workspaces organize projects and versioning for teams, and APIs automate bulk generation for catalogs. A free plan helps you test; Pro and Studio unlock higher quotas and advanced features suitable for small studios, while enterprise plans add SSO, SLAs and custom limits. Typical benefits are faster prototyping, cheaper iteration compared with manual modeling, and the ability to ship assets directly into engines like Unity and Unreal.

Key features

  • Text to 3D object generation in the browser for quick concepts
  • Image to 3D with reference photos and cleanup tools
  • Material and texture editing with PBR maps baked
  • Auto UVs retopo and LOD helpers for engine performance
  • Pose and simple rig options for animation workflows
  • GLB FBX OBJ exports with textures for DCC and engines
  • Team workspaces with project versioning and sharing
  • APIs for batch generation and pipeline integration

Best for

  • Game props for indie titles where speed and budget matter more than hero fidelity
  • Ad and ecommerce visuals where many SKUs need 3D views fast
  • XR and WebGL experiences that need lightweight glTF assets
  • Concept art to pre-viz where text prompts become base meshes
  • Education labs teaching PBR materials and UV workflows
  • Virtual staging and interior mockups with quick iterations
  • Prototype characters for pitches and pre-production
  • Marketplace asset packs generated and refined at volume

Capabilities

Text/Image to 3D

Turn a prompt or reference photos into a base asset then iterate on style realism and proportions in the browser.

PBR Materials

Bake and edit albedo roughness normal and AO maps with painting tools and previews for engines.

UVs LODs Retopo

Auto unwrap and retopo with LOD helpers so assets render efficiently on web mobile and XR targets.

DCC & Engine Ready

Export GLB FBX OBJ with textures and import into Blender Unity Unreal or web viewers.

Frequently Asked Questions

What are the current plan options?

Meshy lists Free Pro at sixteen dollars per month and Studio at forty eight per month with Enterprise by quote on its pricing page.

Can I export to common formats?

Yes, GLB FBX and OBJ are supported with textures for DCC and game engines.

Does Meshy handle rigging?

It supports simple rigs and poses for many assets higher end rigs are typically finished in DCC tools.

Is there an API for bulk tasks?

Yes, APIs enable batch generation and integration into pipelines.

How good is topology from generation?

Usable for many workflows with retopo tools available for cleanup before export.

Will assets be truly production ready?

For hero assets artists usually polish in DCC tools Meshy accelerates base creation and texturing.

Is there team collaboration?

Projects and sharing support collaboration with higher limits on paid plans.

Can students use Meshy?

Education friendly tiers are common contact sales for eligibility.

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