Hidden Door vs Regression Games

Similarity20%
Shared:gaminggamesentertainment

Hidden Door

AI powered collaborative storytelling game where players and the system co create adventures inside curated worlds with safety tools and GM like controls.

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Regression Games

Regression Games is an automated game testing platform that helps studios build end to end gameplay tests, run them repeatedly, and catch regressions earlier across releases, with licensing priced by negotiation based on the automation scope and support required.

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At a glance

Hidden DoorRegression Games
PriceFreeFree trial / Custom pricing
DifficultyBeginnerBeginner
TypeWeb AppWeb App
StatusActiveActive

Hidden Door — Key features

  • Co created narrative with AI pacing
  • Worlds with items locations and goals
  • Safety filters and community tools
  • Character creation and memories
  • Session management for groups
  • Seasonal worlds and events

Regression Games — Key features

  • End to end gameplay tests: Build automated runs that exercise real player journeys so regressions show up before release builds reach QA
  • Bot based execution: Use bots or programs to act as players and repeatedly perform actions so issues are found through consistent repetition
  • Regression focus: Run the same scenarios across versions to detect unintended behavior changes after code or content updates
  • Studio licensing model: Subscription pricing is negotiated per studio and shaped by scope and support so procurement aligns with automation needs
  • Automation support options: The partner FAQ notes support influences pricing so teams can align onboarding and help with maturity level
  • Scale friendly runs: Execute tests repeatedly to cover many builds and configurations without increasing manual tester headcount

Hidden Door — Best for

  • Host a collaborative story night
  • Teach narrative structure in class
  • Prototype settings for tabletop games
  • Run creative icebreakers for teams
  • Write character driven arcs together

Regression Games — Best for

  • Smoke test a new build: Run a fixed set of core menu and gameplay flows after each build to catch obvious breakages early
  • Validate live ops events: Automate checks for limited time modes and reward claims so releases do not disrupt monetization
  • Protect onboarding funnel: Repeatedly test tutorial and first session paths with automation to reduce churn caused by progression bugs
  • Cross version comparison: Run identical scenarios on two builds and flag behavior differences so engineers can isolate changes
  • Device matrix coverage: Execute the same journeys across target hardware profiles so performance and stability issues surface