Sloyd
What is Sloyd?
Discover how Sloyd can enhance your workflow
Key Capabilities
What makes Sloyd powerful
Text-to-3D generation
Create a draft model from a short prompt, then iterate by adjusting prompt constraints and reruns. Use this to explore silhouettes quickly, then validate topology and scale before committing assets to production.
Image-to-3D draft
Use a reference image to generate a 3D starting point for faster concept translation. Treat the result as a base mesh and run your usual cleanup checks for normals, UVs, and engine compatibility.
Template customization
Customize parametric templates with sliders and toggles to produce consistent variants. This is useful for modular kits where proportions must match and repeated regeneration would introduce style drift.
Engine export formats
Export models to formats like GLB and FBX for downstream work in DCC tools and engines. Plan time for materials, LODs, and performance checks because exports are a starting point not a finished asset.
Key Features
What makes Sloyd stand out
- Text-to-3D preview: Generate draft 3D models from prompts to explore ideas fast and iterate on shapes before polishing
- Image-to-3D preview: Turn a reference image into a 3D starting point for faster concept translation into a usable mesh
- Template editor: Customize parametric templates with sliders and toggles so results stay consistent across variations
- Game ready exports: Export assets intended for real time use then finish materials and checks in your engine pipeline
- Common formats: Export formats like GLB and FBX to move models into engines and DCC tools without manual conversion
- Fast generation loop: Generate and adjust in minutes to support rapid iteration during prototyping and preproduction
- Licensing awareness: Published terms include usage constraints so teams should confirm rights before commercial distribution
- Asset variation control: Create many consistent variants by adjusting parameters rather than regenerating from scratch
Use Cases
How Sloyd can help you
- Prop prototyping: Generate props quickly for greybox levels then replace or refine the final art later in production
- Environment kit bashing: Create sets of similar assets using templates to build modular scenes with consistent style
- Character concept drafts: Explore early character forms then rebuild topology and materials for final production needs
- Web 3D mockups: Produce quick models for web demos where speed matters more than perfect detail fidelity
- Pitch visuals: Populate scenes with assets fast to communicate a world and scale in a deck or trailer draft
- Indie production support: Reduce time spent on base meshes so artists focus on texture and style finishing
- Variant generation: Create size and style variations for loot props or furniture sets without modeling each one
- Pipeline acceleration: Export to GLB or FBX then continue in Blender Maya or an engine for final polish
Perfect For
indie game developers, 3d artists, environment designers, technical artists, product designers, educators teaching 3d basics, and teams needing fast game-ready asset drafts with export to common formats
Plans & Pricing
Free / From $15 per month
Visit official site for current pricing
Quick Information
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Frequently Asked Questions
How does Sloyd pricing start?
Can I use Sloyd assets commercially?
What formats does Sloyd export?
Does Sloyd offer integrations or an API?
How does Sloyd compare to manual modeling?
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