Regression Games logo

Regression Games

Regression Games is an automated game testing platform that helps studios build end to end gameplay tests, run them repeatedly, and catch regressions earlier across releases, with licensing priced by negotiation based on the automation scope and support required.
gaming
Category
Beginner
Difficulty
Active
Status
Web App
Type

What is Regression Games?

Discover how Regression Games can enhance your workflow

Regression Games is built for studios that want repeatable automated testing for real gameplay flows, not only unit tests. It markets an approach where teams build end to end automated tests that run like players, helping catch regressions in menus, core loops, progression, and live operations. The Terms of Service describe the platform as enabling bots and programs that compete in games on the user's behalf, which frames automation as agent or script driven play sessions that can be executed at scale. Operationally, the tool fits when manual QA is expensive, when releases are frequent, or when key paths must be validated across many devices and builds. A practical rollout starts with a small set of high value journeys, defines pass fail signals, and adds tests as incidents and regressions appear. Teams should also plan for maintenance, because game UI changes and content updates can break brittle automation if assertions are not designed well. Pricing is not listed as a public self serve tier. The partner program states the license is a monthly subscription negotiated per studio and depends on the types of automation and support needed. That means you should validate procurement expectations early, including support levels, onboarding help, and how results are reported to engineering and QA. Before committing, request a pilot that measures time saved versus test upkeep and confirms the platform can run reliably in your target environments.

Key Capabilities

What makes Regression Games powerful

End to end test runs

Build and run end to end gameplay tests that simulate player actions, producing repeatable pass fail signals across builds so teams can detect regressions in critical journeys before release.

Implementation Level Professional

Bot driven execution

Use bot or program driven execution to replay scenarios at scale, helping cover repeated actions and high risk flows without adding manual tester hours to every build.

Implementation Level Professional

Regression suite growth

Operationalize regression suites by turning incidents into automated checks, then scheduling runs around releases so coverage grows where failures previously occurred.

Implementation Level Professional

Studio licensing model

Work within a negotiated studio subscription model where scope and support influence pricing, enabling pilots and rollouts that match automation maturity and budget.

Implementation Level Enterprise

Key Features

What makes Regression Games stand out

  • End to end gameplay tests: Build automated runs that exercise real player journeys so regressions show up before release builds reach QA
  • Bot based execution: Use bots or programs to act as players and repeatedly perform actions so issues are found through consistent repetition
  • Regression focus: Run the same scenarios across versions to detect unintended behavior changes after code or content updates
  • Studio licensing model: Subscription pricing is negotiated per studio and shaped by scope and support so procurement aligns with automation needs
  • Automation support options: The partner FAQ notes support influences pricing so teams can align onboarding and help with maturity level
  • Scale friendly runs: Execute tests repeatedly to cover many builds and configurations without increasing manual tester headcount
  • Release confidence signals: Use automated pass fail outcomes to inform go no go decisions and reduce last minute surprises
  • Maintenance discipline: Plan test upkeep and resilient assertions so automation stays reliable as UI
  • content
  • and builds evolve

Use Cases

How Regression Games can help you

  • Smoke test a new build: Run a fixed set of core menu and gameplay flows after each build to catch obvious breakages early
  • Validate live ops events: Automate checks for limited time modes and reward claims so releases do not disrupt monetization
  • Protect onboarding funnel: Repeatedly test tutorial and first session paths with automation to reduce churn caused by progression bugs
  • Cross version comparison: Run identical scenarios on two builds and flag behavior differences so engineers can isolate changes
  • Device matrix coverage: Execute the same journeys across target hardware profiles so performance and stability issues surface
  • Post incident regression suite: Turn a production bug into a repeatable automated test so the same failure is prevented later
  • Pre submission checks: Run critical path automation before store submission so broken flows are caught early and fixes ship before review
  • QA capacity boost: Use automation for repetitive journeys so human testers can focus on exploratory testing and hard edge cases

Perfect For

game QA leads, automation engineers, gameplay engineers, live ops teams, producers managing release cadence, indie studios scaling testing, studios reducing manual regression, release teams

Plans & Pricing

Free trial / Custom pricing

Visit official site for current pricing

Quick Information

Category gaming
Pricing Model Free trial / credits
Last Updated 3/19/2026

Compare Regression Games with Alternatives

See how Regression Games stacks up against similar tools

Frequently Asked Questions

How does Regression Games pricing start?
Regression Games does not publish a self serve price. Its partner FAQ says the license is a monthly subscription negotiated per studio and depends on the types of automation and support needed, so you should request a scoped quote after a pilot definition.
What legal or policy risks should studios review?
Automation can interact with game services and player accounts, so teams should review terms, anti cheating policies, and test account rules. Ensure bots run in approved environments and that logs and recordings follow privacy and retention requirements.
What is the technical fit for different engines and platforms?
The site positions the platform around end to end gameplay automation rather than a single engine. Validate your engine, build pipeline, and target devices during a pilot, and confirm how tests are authored and executed in your environment.
Are there integrations for CI and reporting?
The public pages emphasize automation outcomes rather than listing every connector. During evaluation, confirm how runs are triggered from CI, how results are reported to QA and engineering, and what data formats or dashboards are available.
How does it compare to manual QA or unit tests?
Unit tests are fast but rarely cover full player journeys, while manual QA is flexible but costly to repeat. Regression Games is aimed at repeatable end to end checks, so compare by measuring time saved versus test maintenance in real builds.

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