Regression Games
What is Regression Games?
Discover how Regression Games can enhance your workflow
Key Capabilities
What makes Regression Games powerful
End to end test runs
Build and run end to end gameplay tests that simulate player actions, producing repeatable pass fail signals across builds so teams can detect regressions in critical journeys before release.
Bot driven execution
Use bot or program driven execution to replay scenarios at scale, helping cover repeated actions and high risk flows without adding manual tester hours to every build.
Regression suite growth
Operationalize regression suites by turning incidents into automated checks, then scheduling runs around releases so coverage grows where failures previously occurred.
Studio licensing model
Work within a negotiated studio subscription model where scope and support influence pricing, enabling pilots and rollouts that match automation maturity and budget.
Key Features
What makes Regression Games stand out
- End to end gameplay tests: Build automated runs that exercise real player journeys so regressions show up before release builds reach QA
- Bot based execution: Use bots or programs to act as players and repeatedly perform actions so issues are found through consistent repetition
- Regression focus: Run the same scenarios across versions to detect unintended behavior changes after code or content updates
- Studio licensing model: Subscription pricing is negotiated per studio and shaped by scope and support so procurement aligns with automation needs
- Automation support options: The partner FAQ notes support influences pricing so teams can align onboarding and help with maturity level
- Scale friendly runs: Execute tests repeatedly to cover many builds and configurations without increasing manual tester headcount
- Release confidence signals: Use automated pass fail outcomes to inform go no go decisions and reduce last minute surprises
- Maintenance discipline: Plan test upkeep and resilient assertions so automation stays reliable as UI
- content
- and builds evolve
Use Cases
How Regression Games can help you
- Smoke test a new build: Run a fixed set of core menu and gameplay flows after each build to catch obvious breakages early
- Validate live ops events: Automate checks for limited time modes and reward claims so releases do not disrupt monetization
- Protect onboarding funnel: Repeatedly test tutorial and first session paths with automation to reduce churn caused by progression bugs
- Cross version comparison: Run identical scenarios on two builds and flag behavior differences so engineers can isolate changes
- Device matrix coverage: Execute the same journeys across target hardware profiles so performance and stability issues surface
- Post incident regression suite: Turn a production bug into a repeatable automated test so the same failure is prevented later
- Pre submission checks: Run critical path automation before store submission so broken flows are caught early and fixes ship before review
- QA capacity boost: Use automation for repetitive journeys so human testers can focus on exploratory testing and hard edge cases
Perfect For
game QA leads, automation engineers, gameplay engineers, live ops teams, producers managing release cadence, indie studios scaling testing, studios reducing manual regression, release teams
Plans & Pricing
Free trial / Custom pricing
Visit official site for current pricing
Quick Information
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Frequently Asked Questions
How does Regression Games pricing start?
What legal or policy risks should studios review?
What is the technical fit for different engines and platforms?
Are there integrations for CI and reporting?
How does it compare to manual QA or unit tests?
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