Meshy
What is Meshy?
Discover how Meshy can enhance your workflow
Key Capabilities
What makes Meshy powerful
Text/Image to 3D
Turn a prompt or reference photos into a base asset then iterate on style realism and proportions in the browser.
PBR Materials
Bake and edit albedo roughness normal and AO maps with painting tools and previews for engines.
UVs LODs Retopo
Auto unwrap and retopo with LOD helpers so assets render efficiently on web mobile and XR targets.
DCC & Engine Ready
Export GLB FBX OBJ with textures and import into Blender Unity Unreal or web viewers.
Key Features
What makes Meshy stand out
- Text to 3D object generation in the browser for quick concepts
- Image to 3D with reference photos and cleanup tools
- Material and texture editing with PBR maps baked
- Auto UVs retopo and LOD helpers for engine performance
- Pose and simple rig options for animation workflows
- GLB FBX OBJ exports with textures for DCC and engines
- Team workspaces with project versioning and sharing
- APIs for batch generation and pipeline integration
Use Cases
How Meshy can help you
- Game props for indie titles where speed and budget matter more than hero fidelity
- Ad and ecommerce visuals where many SKUs need 3D views fast
- XR and WebGL experiences that need lightweight glTF assets
- Concept art to pre-viz where text prompts become base meshes
- Education labs teaching PBR materials and UV workflows
- Virtual staging and interior mockups with quick iterations
- Prototype characters for pitches and pre-production
- Marketplace asset packs generated and refined at volume
Perfect For
indie studios 3D artists technical artists ecommerce teams and educators who need fast asset generation texturing and exports to engines and DCC tools
Plans & Pricing
Free / Pro from $16 per month / Studio from $48 per seat per month / Enterprise custom pricing
Visit official site for current pricing
Quick Information
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Frequently Asked Questions
What are the current plan options?
Can I export to common formats?
Does Meshy handle rigging?
Is there an API for bulk tasks?
How good is topology from generation?
Will assets be truly production ready?
Is there team collaboration?
Can students use Meshy?
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